/skills/semantic-micro-interactions

Semantic Micro-interactions

Define bounded feedback from a real state transition without making motion or sound carry the meaning.

What changed, and how will a person know?

Make

A narrow job with a visible boundary

Use it for activation, validation, completion, gesture settling, or any local transition that needs clear feedback.

Input

Before and after states, the semantic trigger, and the non-motion communication already present.

Outputs

  • An interaction map
  • Full, reduced, and no-motion behavior
  • Equivalent keyboard, pointer, and touch routes

Boundary

An effect without a state change or orientation job is decoration and does not belong in the map.

Invocation

humane:semantic-micro-interactions

See the decision change

On selection, the chosen card gains a persistent selected state and status text. A short transform acknowledges activation; hover adds no required information.

Motion is tied to a committed state transition.

1 / 2
  1. Decorative motion

    Make every card float on hover.

    On selection, the chosen card gains a persistent selected state and status text. A short transform acknowledges activation; hover adds no required information.

  2. Reduced motion

    The panel flies across the screen after saving.

    Full motion uses a short settle. Reduced motion swaps travel for a border and status update. No-motion mode updates instantly.

Run the skill by name

Install the Humane pack once, then name this skill when the task reaches its boundary.

humane:semantic-micro-interactions