Semantic Micro-interactions
Define bounded feedback from a real state transition without making motion or sound carry the meaning.
What changed, and how will a person know?
A narrow job with a visible boundary
Use it for activation, validation, completion, gesture settling, or any local transition that needs clear feedback.
Input
Before and after states, the semantic trigger, and the non-motion communication already present.
Outputs
- An interaction map
- Full, reduced, and no-motion behavior
- Equivalent keyboard, pointer, and touch routes
Boundary
An effect without a state change or orientation job is decoration and does not belong in the map.
Invocation
humane:semantic-micro-interactions
See the decision change
On selection, the chosen card gains a persistent selected state and status text. A short transform acknowledges activation; hover adds no required information.
Motion is tied to a committed state transition.
1 / 2- Decorative motion
Make every card float on hover.
On selection, the chosen card gains a persistent selected state and status text. A short transform acknowledges activation; hover adds no required information.
- Reduced motion
The panel flies across the screen after saving.
Full motion uses a short settle. Reduced motion swaps travel for a border and status update. No-motion mode updates instantly.
Run the skill by name
Install the Humane pack once, then name this skill when the task reaches its boundary.
humane:semantic-micro-interactions