/skills/prototype

Prototype

Build the cheapest lookable or clickable artifact that can answer one live product question.

What is the smallest thing that can settle this uncertainty?

Make

A narrow job with a visible boundary

Use it before implementation hardens an idea, especially when structure, navigation, or comprehension is still open.

Input

One explicit question, the relevant job, and the fidelity the project can currently support.

Outputs

  • An ASCII sketch, SVG click-dummy, or HTML prototype
  • Embedded notes and evidence references
  • A clear next review handoff

Boundary

A prototype answers one question. It is not production code, user validation, or permission to conceal fake data.

Invocation

humane:prototype

See the decision change

Create a four-screen SVG click-dummy with real navigation labels and representative routes. Defer visual polish.

Navigation can be tested without financing an entire interface.

1 / 2
  1. Too much fidelity

    Build the full dashboard so we can decide whether the navigation works.

    Create a four-screen SVG click-dummy with real navigation labels and representative routes. Defer visual polish.

  2. Unclear question

    Prototype the new flow.

    Open question: can a returning user locate and resume interrupted work? Build only the states required to attempt that task.

Run the skill by name

Install the Humane pack once, then name this skill when the task reaches its boundary.

humane:prototype